Product Manuals
Dance HUD
Current version: 4.6

Do you need an easy to use Dance HUD that allows you to sync up to 29 other avatars with you on a single dance or playlist of dances? Want to be able to set the time limit for each dance animation before moving to the next one on the list? How about showing your current face emotion? Need a sturdy lag-free animation override to control your avatar while not dancing? The Dance HUD from Lastat Productions can do all this and much, much more!! Don't pay ridiculous prices for LESS quality! Choose Lastat Productions for a quality product at a quality PRICE!

Usage - Options
Options Button
  1. Click the top left button for the following menu:
    • "Standby" = Minimize the hud
    • "Update" = Check for updates
    • "Help" = Link to online documentation
Setup - Dance System

The Dance System gives you the ability to sync as many avatars with you as your heart desires, with the ability to add, remove, or re-sync dancers as needed. Use the included dances or add your own. Customize playlists by setting the duration of time between dances.

Adding Dances
  1. Rez the Dance HUD on the ground
  2. Right click the HUD and select "Edit" to bring up the build window
  3. Click the box that says "Edit Linked Parts"
  4. Click on the "D" button so only it is highlighted
  5. Navigate to the "Content" tab in the build window and drag your dances from your inventory, into the build window
* Notes *
  • You MUST rez the Dance HUD on the ground to add animations.
  • You may add as many dances as you'd like.
  • Each dance's name MUST be less than 24 characters long.
Creating a Playlist
  1. Create a notecard in your inventory and name it what you'd like to call this playlist
  2. Rez the Dance HUD on the ground
  3. Right click the HUD and select "Edit" to bring up the build window
  4. Click the box that says "Edit Linked Parts"
  5. Click on the "D" button so only it is highlighted
  6. Navigate to the "Content" tab
  7. Drag your recently created playlist notecard from your inventory into the build window
  8. Open the notecard and, starting on the first line, add the number of seconds you'd like the following animation to play, followed by a comma, and lastley the dance's name
Notecard: * Your Playlist *
  • 20,Club 4
  • 20,Club 6
  • 25,Club 2
  • 15,Club 5
  • 10,Club 3
  • 20,Club 1
* Notes *
  • If the creator did not create the animation and set it to "loop", your avatar may appear to pause ONLY IF you set the time in seconds (before the comma) longer than the animation.
  • [ Example: if the animation is only 20 seconds long, and you put "30,My Dance", your avatar will stand there looking goofy for the last 10 seconds before starting another ]
  • To find out if the dance is looped or not, simply double-click the dance and choose "Play in World". If the animation stops, it is NOT Looped, if it repeats until you stop it, then it IS Looped.
Usage - Dance System
Owner Menu
  1. Click the "D" button for the following menu:
    • "Dance" = Brings up the Dance Menu
      • "Single" = Choose a single dance
      • "Playlist" = Choose a dance playlist
      • "Cancel" = Exit the Dance System
    • "Stop" = Stops all avatars from dancing
    • "Sync" = Force a re-sync of all dancers
    • "Add" = Add avatars to dance in sync with you
    • "Remove" = Remove dancers from dancing with you
    • "Cancel" = Exit the Dance System
Setup - Animation Override

Ability to add up to approximately 10 stands/walks and 10 sits/ground sits. Create your own, unique AO by adding a variety of animation styles. Replace standard, boring animations with fun, custom animations of your choice using top of the line ZHAO II Engine!

Adding Animations
  1. Create a notecard in your inventory and name it what you'd like to call this playlist
  2. Rez the Dance HUD on the ground
  3. Right click on it and choose "Edit" to bring up the build window
  4. Click the box that says "Edit Linked Parts"
  5. Click on the lower left power button so only it is highlighted
  6. Navigate to the "Content" tab in the build window
  7. Drag all favorite AO animations from your inventory to the build window
  8. After loading your favorite animations, open the "AO Animations" notecard
  9. Add the names of all animations beside the type of animation it is
Notecard: AO Animations
  • [ Standing ]Standing
  • [ Walking ]Female Walk|Male Walk
  • [ Sitting ]
  • [ Sitting On Ground ]
  • [ Crouching ]
  • [ Crouch Walking ]
  • [ Landing ]
  • [ Standing Up ]
  • [ Falling ]
  • [ Flying Down ]
  • [ Flying Up ]
  • [ Flying ]
  • [ Flying Slow ]
  • [ Hovering ]
  • [ Jumping ]
  • [ Pre Jumping ]
  • [ Running ]
  • [ Turning Right ]
  • [ Turning Left ]
  • [ Floating ]
  • [ Swimming Forward ]
  • [ Swimming Up ]
  • [ Swimming Down ]
  • [ Typing ]
* Notes *
  • This AO utilizes the public ZHAO II Animation override engine and has been tweaked and integrated into the Dance HUD.
  • This engine supports multiple animations for walking, standing, sitting, ground sitting, and typing. To add multiple, separate each name with the "|" symbol and NO spaces.
Usage - Animation Override
Owner Menu
  1. Click the lower left power button for the following menu:
    • "On" = Turn the AO on
    • "Off" = Turn the AO off
    • "Reset" = Reset the AO's scripts
    • "Settings" = Owner Say current settings in local chat
    • "Walks" = Choose a walking animation to use
    • "Typing" = Typing animaton menu
      • "Kill On" = Kill the default typing animation
      • "Kill Off" = Don't kill the default typing animation
      • "AO On" = Turn on the typing override
      • "AO Off" = Turn off the typing override
      • "Main" = Main menu
    • "Stands" = Standing animation menu
      • "Next" = Play the next standing animation
      • "Random" = Choose a random standing animation
      • "Seq" = Cycle through the standing animatons in sequence every 30 seconds
      • "Main" = Main menu
    • "Sits" = Sitting animation menu
      • "Sit On" = Turn the sitting animation on
      • "Sit Off" = Turn the sitting animation off
      • "New Sit" = Choose a new sitting animation to play
      • "Grd Sit On" = Turn on the ground sit animation
      • "Grd Sit Off" = Turn off the ground sit animation
      • "New Grd Sit" = Play new ground sit animation
      • "Main" = Main menu
Usage - Face Animator

Show off your attitude and personality using the Face Animator. Choose Happy or Unhappy animations, with 10 animation styles in each category.

Face Animator
  1. Click the lower right power button and choose an animation from one of the following categories in the menu:
    • "Happy" = Laugh, Tongue out, Wink, Smile, Surprise, Toothsmile, Open mouth, Embarrassed, Kiss
    • "Unhappy" = Cry, Bored, Frown, Afraid, Sad, Repulsed, Anger, Shrug, Worry, Disdain
* Notes *
  • Facial expressions will loop until you turn the Face Animator back off
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